Jun 18, 2010, 04:22 AM // 04:22
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#21
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Celestina
I just pugged it, fairly easy. However, past the bridge you can get swarmed as mantle will begin coming in from the sides. They don't seem to ever stop completly either, but instead have breaks in between each group. Basically it comes down to killing the boss as quick as you can when you think you have a large enough time frame before the next mantle groups. He'll also spawn more mantle when you go to kill him, so be ready for that.
Also, the group that stays near him can be pulled without pulling him.
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I can't even get to the boss because Alesia keeps charging into him. Looks like I'm done with WiK stuff.
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Jun 18, 2010, 04:22 AM // 04:22
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#22
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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LOL @ Defy Pain nublets in PVP, good ridance. HAMSTORM returns!!!!
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Jun 18, 2010, 04:22 AM // 04:22
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#23
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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lol, random npc movements in gh's? gg, lol. that's important eh?
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Jun 18, 2010, 04:31 AM // 04:31
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#24
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by Sirius Bsns
I hope they change Anthem of Fury to an increased attack speed shout...It'd be awesome to have the first IAS Shout ever in Guild Wars.
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IWAY says 'sup.
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Jun 18, 2010, 04:43 AM // 04:43
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#25
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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So they arn't going to implement the guild changes after "months" of testing and they will not implement dervish changes until after that? At Anet's rate, the next skill update will be in like 3-4 months... And what about the para or the smite update that there was supposed to be? will those be another 2 months after? I was really hoping for the para/derv update in July (skill updates were supposed to be every 2 months... right?) but I guess that isn't going to happen...
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Jun 18, 2010, 04:58 AM // 04:58
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#26
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Eragon Zarroc
lol, random npc movements in gh's? gg, lol. that's important eh?
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Due to shitty tiebreaker people use fire eles to get lord damage through walls. Which is why they moved them,. Of course this was the dumber solution, but you can' really expect anything more from anet at this point.
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Jun 18, 2010, 05:03 AM // 05:03
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#27
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Krytan Explorer
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gawd, if casters were restricted to line of sight the move wouldn't be necessary....
oops I forget their players don't like that idea.
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Jun 18, 2010, 05:13 AM // 05:13
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#28
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by headlesshobbs
gawd, if casters were restricted to line of sight the move wouldn't be necessary....
oops I forget their players don't like that idea.
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The problem was more the fault of the terrible tiebreaker, i find it funny how they nerf a terrible skill like defy pain, and move the npcs to the back of the pits rather than just try to fix the tiebreaker.
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Jun 18, 2010, 05:13 AM // 05:13
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#29
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by Sante_Kelm
I can't even get to the boss because Alesia keeps charging into him. Looks like I'm done with WiK stuff.
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The henchmen not being level 20 for content that is balanced for level 20 groups is very frustrating.
I went with a pug and it was a horrible experience. Only 10 mins in and we had a leaver. Then the guy who brought the monk hero refused to pin him back so Ogden kept running in and dieing, causing the rest of the party to follow. Finally my group wouldn't agree on how to bring down the boss with all the spawns so half of them ran away when a patrol came and half stayed. Basically what took me 15 minutes with my Warrior and 3 heroes (I didn't even bother to bring the henchmen, bone minions live longer) took 50 minutes with my ranger and 4..... 3 people and a UA monk.
I'm really glad the Live Team is pushing pugs, this was a wonderfully enjoyable experience for me. Now if you will excuse me I'm going to roll around in rusty razor blades, shoot myself in the foot with a nail gun then take a bath in salty lemon juice. You know, for fun.
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Jun 18, 2010, 05:15 AM // 05:15
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#30
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by dancing gnome
The henchmen not being level 20 for content that is balanced for level 20 groups is very frustrating.
I went with a pug and it was a horrible experience. Only 10 mins in and we had a leaver. Then the guy who brought the monk hero refused to pin him back so Ogden kept running in and dieing, causing the rest of the party to follow. Finally my group wouldn't agree on how to bring down the boss with all the spawns so half of them ran away when a patrol came and half stayed. Basically what took me 15 minutes with my Warrior and 3 heroes (I didn't even bother to bring the henchmen, bone minions live longer) took 50 minutes with my ranger and 4..... 3 people and a UA monk.
I'm really glad the Live Team is pushing pugs, this was a wonderfully enjoyable experience for me. Now if you will excuse me I'm going to roll around in rusty razor blades, shoot myself in the foot with a nail gun then take a bath in salty lemon juice. You know, for fun.
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Don't forget to play some Lady Gaga while you do all that.
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Jun 18, 2010, 05:17 AM // 05:17
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#31
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Krytan Explorer
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Quote:
Originally Posted by Del
The problem was more the fault of the terrible tiebreaker, i find it funny how they nerf a terrible skill like defy pain, and move the npcs to the back of the pits rather than just try to fix the tiebreaker.
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Well the tiebreaker has always been a problem... I had to laugh at defy pain cause most of the time I play JQ, I end up being forced to go toe-to-toe with a W using it and frankly they have a hard enough time trying live through it. Now I'd like to see what happens if they keep screwing that up.
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Jun 18, 2010, 05:23 AM // 05:23
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#32
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by headlesshobbs
Well the tiebreaker has always been a problem... I had to laugh at defy pain cause most of the time I play JQ, I end up being forced to go toe-to-toe with a W using it and frankly they have a hard enough time trying live through it. Now I'd like to see what happens if they keep screwing that up.
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The nerf had nothing to do with jq so much as it was that one [MBP] vs [Gold] match.
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Jun 18, 2010, 05:25 AM // 05:25
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#33
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Dervish changes, huh?
Prediction Time!:
- Buff to Zealous Vow.
- Buff to Reaper's Sweep.
- Nerf to Wounding Strike.
- Change to Ebon Dust Aura, specifically about using an earth weapon.
- Avatar of Dwanya will cost more energy to use.
- Avatar of Melandru will cost less energy to use.
- Buff to Signet of Mystic Speed.
- Buff to Grenth's Aura.
- Major change to Radiant Scythe.
- Major change to Pious Restoration.
So go on, everyone! Make your predictions!
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Jun 18, 2010, 05:33 AM // 05:33
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#34
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Forge Runner
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DP warriors in PvP = PWNEDSAUCE
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Jun 18, 2010, 05:51 AM // 05:51
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#35
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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Quote:
Originally Posted by Sante_Kelm
So, how's about that new quest? I can't even seem to get past the bridge because of Alesia.
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speced into fire and left the henches.. I'm sure it'd be easier if you bring a daze of some kind (I was just casting aoe on groups after flagging the hench)
easiest way from what I seen- hit the patrols first and pull his group, he'll stay up there
then when you go to fight him he'll spawn another group with a jade.. just wipe those groups as they spawn and keep on him.. he's blood necro so succubus time without ints
probably way easier on a ranger or sos.. don't think I'm going to try this in hm
Last edited by Mustache Mayhem; Jun 18, 2010 at 05:53 AM // 05:53..
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Jun 18, 2010, 06:10 AM // 06:10
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#36
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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And how about codex arena? can we get some change, get back HB or even get serious update finally instead of getting same quest in every Krytan area each thursday , or instead of changing lord location? seriously ....
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Jun 18, 2010, 09:08 AM // 09:08
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#37
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Desert Nomad
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I really hope the changes to dervish will be good...I always fear some nerf, even if in theory it should be a buff. I hope for some mysticism buff, really.
And uhm...why major changes to radiant scythe? I think I've lost something!
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Jun 18, 2010, 09:29 AM // 09:29
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#38
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Positive-YAY! for dervishes at last!!!!
Negative-I really don't like the way they said 'months'. That implies it's more than two and again, they will not keep to their 'bi-monthly schedule', not that they ever did... I also don't like how they said the dervish update MAY be released at the same time as the gvg changes
Overall, YAY DERVISHES!!!!!!!!!!!!!
Now if only they will at least give us a preview soon...
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Jun 18, 2010, 09:58 AM // 09:58
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#39
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Time to dust of my derv to see she can stop being worse than my scythe sin. Hope the update comes soon.
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Jun 18, 2010, 10:28 AM // 10:28
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#40
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Krytan Explorer
Join Date: Sep 2007
Location: Afk in Gh.
Guild: Old N Dirty[ym] Good Tactics[Good]
Profession: P/Rt
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The tiebreaker won't change. Every single potential change was a joke, I think they gave up.
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